Fantastic and practical talk on the feeling of games – see how Jan transformed a simple platformer into a fun prototype with 30 tricks.
(Photo by Wally Argus, used under Creative Commons License (CC BY-ND 2.0))
We are going to Chicago! Brandon will be hosting a workshop at the Microsoft office in Chicago for their “A Day of Unity” event on Wed May 14. … Read More
Brandon writes on on Tut+ Game Development on lessons learned from his experience attending GDC (Game Developers Conference).
My first GDC experience, in 2010, was terrifying. I had just started my studio the month before, and, as excited as … Read More
For students of our One Month Game School classes (Play! Make Your First Video Game in 4 Weeks from Scratch with Unity (no coding!))
You can play the game here: http://thebrandonwu.itch.io/how-to-flappy-bird
Watch Tutorial 01: Intro and Player Control
For game and app development, Studio Pepwuper loves to use Unity 3D as our main software. If you’ve been thinking about getting into game or app development, or are a client looking for app development and are wondering what software … Read More
We’ve been officially selected as one of the teams in the REACTOR program this season! REACTOR is Washington Interactive Network’s revolutionary new launch accelerator for interactive media. We’ve moved into the office space provided by the program, and met … Read More
Brandon is teaching a 4-week beginner class on making games on Skillshare, starting next month! We’ve worked with Skillshare in designing a course that’s easy to digest, and worked with Unity and Hutong Games in providing top students with awesome … Read More
We’ve gotten lots of feedback during PAX and one that really stood out was the desire to have a single player mode outside of the competitive multiplayer game.
So we started pumping out some single player goodies on the side while working on … Read More
PAX! Last week was a big one – first time ever we showed a playable demo of My Giants to people outside of the team – better yet, we did it at PAX. With all the bugs and crashes and … Read More
….And we’re off to PAX 2012.
See you there :)