PAX! Last week was a big one – first time ever we showed a playable demo of My Giants to people outside of the team – better yet, we did it at PAX. With all the bugs and crashes and … Read More
Where were we last Sunday? Seattle Indies Expo 2! First time people outside of Studio Pepwuper put their hands on My Giants. Talk about a nerve wracking experience! Good thing is, we survived to show you the pictures! :D
via news.cnet.com.
Imagine channel surfing on your couch with a remote game controller and play different games as you like. That’s how I imagine these streaming game services to be like (probably not initially but hopefully in the future). … Read More
via forum.unity3d.com
Too good to pass on. If you want your Unity game to run faster and perform better, Occlusion culling is a must! I haven’t tried this yet but will definitely give it a try when my game … Read More
via mobile.tutsplus.com
Good list of tools for iPhone developers. Full article at mobile.tuts.
iPhone SDK: 8 Valuable Developer Tools and Services
SimpleGeo: If you’re creating a location based service or an app that requires advanced location data, … Read More
via flickr.com I am the artist, the programmer, the designer, the musician, and the tester. One of the best things about being a solo game developer is the freedom to switch jobs instantly without going through a headhunter or … Read More
via blogs.unity3d.com
With tools like this, games will be ART! (if not already are) :)
Posted via web from Brandon Wu’s Road to Where He Wants to Be
In 2003 three talented and creative individuals came together in Copenhagen, Denmark based on a shared vision about making their own game engine, one that they felt would quite literally change the game. They began to make that vision … Read More