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Blog | Studio Pepwuper - Part 9

06 Dec '10

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Reference: How to fix “Base SDK missing” after updating to Xcode 3.2.3/3.2.5

Overview

I’m going to explain why this is going on, and then how fix the specific “Base SDK Missing” problem. You can skip to the bottom for just the fix, though I recommend reading all of this. I also … Read More

18 Nov '10

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FWD: col000r: Unity: Have scripts run while the game doesn’t

Unity: Have scripts run while the game doesn’t

There’s a way to force scripts to run even if the game is not running in the Editor:

In Javascript, simply put this on the top of the script:

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13 Nov '10

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Getting a Game Prototype Done in 13 Hours? Quick Notes on My Experience with 360iDevGameJam #360iDevGJ

Tuesday afternoon, I noticed quite a few game developers I follow on Twitter mentioning the #360iDevGameJam that’s happening that night, a game jam session for the 360 iDev Conference. I have never done a Game Jam before, and the idea … Read More

10 Nov '10

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Reference: switching ON/OFF a C# script with a javascript script during runtime. #unity3D

make sure you’ve put the files in the right places per this document: http://unity3d.com/support/documenta…dvanced29.html

Next, try this code. It works with both scripts are components on the same object:

C#:

Code: using UnityEngine; using System.Collections; public class FrameCounter : … Read More

15 Oct '10

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National STEM Video Game Challenge is Now Open!

Inspired by the “Educate to Innovate” campaign, President Obama’s initiative to promote a renewed focus on Science, Technology, Engineering, and Math (STEM) education, the National STEM Video Game Challenge aims to motivate interest in STEM learning among America’s youth by tapping into students’ natural passions for playing and making video games.Read More

11 Oct '10

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Fight! – Competition in The Indie Game Industry #indiegames #gamedev

Competition. If you are in the private sector, you know what I am talking about. Coca Cola vs Pepsi, Activision vs EA, Toyota vs GE. And I am all for having a healthy dose of competition. After … Read More

23 Sep '10

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3 Quick Lessons from My Failed Project on Kickstarter

(Optional Reading: backstory) I’ve known about Kickstarter – the crowd-funding website for a few months and always thought it’s a cool platform for creative projects to raise some money to get them started. A few months ago there was … Read More

18 Aug '10

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The Giant Of The River Thames: Little Megan’s Giant Adventure in London on Kickstarter

The Giant of The River Thames is now officially on Kickstarter.com! For those who don’t know, Kickstarter is a place where people can fund ideas and creative projects. You make a pledge to a project to help getting it … Read More

10 Aug '10

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FWD: in UK, Independent Studios Choose Self-Publishing, Digital Distribution

via gamasutra.com

New survey in UK says,

64% Game Developers self-publish, of which 96% are independent studios.

52% on iPhone platform 38% on PC 36% on PSN 16% on Xbox Live

And for those who self-publish, 72% digitally distribute … Read More

02 Aug '10

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For Unity3D Stats Junkies – Web Player Hardware Statistics

Unity Web Player Hardware Statistics

  • 2010 2nd quarter
  • 2010 1st quarter
  • 2009 4th quarter
  • 2009 3rd quarter
  • 2009 2nd quarter
  • 2009 1st quarter
  • 2008 4th quarter
  • 2008 3rd quarter
  • 2008 2nd quarter
  • 2008 1st quarter
  • All-time statistics

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