Overview
I’m going to explain why this is going on, and then how fix the specific “Base SDK Missing” problem. You can skip to the bottom for just the fix, though I recommend reading all of this. I also … Read More
Unity: Have scripts run while the game doesn’t
There’s a way to force scripts to run even if the game is not running in the Editor:
In Javascript, simply put this on the top of the script:
Tuesday afternoon, I noticed quite a few game developers I follow on Twitter mentioning the #360iDevGameJam that’s happening that night, a game jam session for the 360 iDev Conference. I have never done a Game Jam before, and the idea … Read More
make sure you’ve put the files in the right places per this document: http://unity3d.com/support/documenta…dvanced29.html
Next, try this code. It works with both scripts are components on the same object:
C#:
Code: using UnityEngine; using System.Collections; public class FrameCounter : … Read More
Inspired by the “Educate to Innovate” campaign, President Obama’s initiative to promote a renewed focus on Science, Technology, Engineering, and Math (STEM) education, the National STEM Video Game Challenge aims to motivate interest in STEM learning among America’s youth by tapping into students’ natural passions for playing and making video games.Read More
Competition. If you are in the private sector, you know what I am talking about. Coca Cola vs Pepsi, Activision vs EA, Toyota vs GE. And I am all for having a healthy dose of competition. After … Read More
(Optional Reading: backstory) I’ve known about Kickstarter – the crowd-funding website for a few months and always thought it’s a cool platform for creative projects to raise some money to get them started. A few months ago there was … Read More
The Giant of The River Thames is now officially on Kickstarter.com! For those who don’t know, Kickstarter is a place where people can fund ideas and creative projects. You make a pledge to a project to help getting it … Read More
via gamasutra.com
New survey in UK says,
64% Game Developers self-publish, of which 96% are independent studios.
52% on iPhone platform 38% on PC 36% on PSN 16% on Xbox Live
And for those who self-publish, 72% digitally distribute … Read More
Unity Web Player Hardware Statistics
- 2010 2nd quarter
- 2010 1st quarter
- 2009 4th quarter
- 2009 3rd quarter
- 2009 2nd quarter
- 2009 1st quarter
- 2008 4th quarter
- 2008 3rd quarter
- 2008 2nd quarter
- 2008 1st quarter
- All-time statistics