via news.cnet.com.
Imagine channel surfing on your couch with a remote game controller and play different games as you like. That’s how I imagine these streaming game services to be like (probably not initially but hopefully in the future). … Read More
I put off creating a visual representation for the line of sight for the NPCs in the game for quite some time. It just seemed very complicated, especially after various forum posts I’ve read where everyone has different opinions … Read More
via eyezmaze.com
I discovered Grow Island a few days ago and was intrigued by the simple play mechanism and the degree of “Omoshiroi“ness. (aka interestingness). The player is presented on screen an island and a few buttons that represent … Read More
via salon.com
Is video game art? Can it ever be art? I’d say yes to both of these questions, what do you think? Good article on Salon on gaming as art.
Posted via email from … Read More
via forum.unity3d.com
Too good to pass on. If you want your Unity game to run faster and perform better, Occlusion culling is a must! I haven’t tried this yet but will definitely give it a try when my game … Read More
via mobile.tutsplus.com
Good list of tools for iPhone developers. Full article at mobile.tuts.
iPhone SDK: 8 Valuable Developer Tools and Services
SimpleGeo: If you’re creating a location based service or an app that requires advanced location data, … Read More
via flickr.com I am the artist, the programmer, the designer, the musician, and the tester. One of the best things about being a solo game developer is the freedom to switch jobs instantly without going through a headhunter or … Read More
via blogs.unity3d.com
With tools like this, games will be ART! (if not already are) :)
Posted via web from Brandon Wu’s Road to Where He Wants to Be
In 2003 three talented and creative individuals came together in Copenhagen, Denmark based on a shared vision about making their own game engine, one that they felt would quite literally change the game. They began to make that vision … Read More