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Blog | Studio Pepwuper - Part 10

31 Jul '10

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Screen Recording Software – Screenflick

I had to make a short video overview of the game yesterday. I used to use Camstudio all the time when I was on Windows, and was disappointed that it doesn’t run on a Mac. So I spent several hours trying … Read More

26 Jul '10

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Reduce Coding Time with Snippely

via code.google.com. 

This is one of the best tools I’ve found lately. Snippely is basically an organized notepad, allowing you to store bits of codes that you use over and over again. So instead of going back to the … Read More

21 Jul '10

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FWD: 65 Beautiful Free Fonts for Web and Graphic Designers | Artatm

via artatm.com.

I spent hours finding a great font two weeks ago. If only I saw this list earlier! There are some really great looking fonts here. I was surprised by how much better the game looked after a … Read More

20 Jul '10

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FWD: In the eyes of Children

via macdoninri.deviantart.com.

The Greatest Game Ever, based on the cutting-edge social-ready free-to-free True Imagination Engine.

from Don Dimanlig

 

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18 Jul '10

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FWD: untoldentertainment.com » Six Ways to Tell Stories in Video Games

Have you heard? Monkey Island 2 is the greatest game ever made.

via untoldentertainment.com.

Full article at Untold Entertainment.

Here are six of the most commonly used ways to tell stories in video games. If you’ve … Read More

15 Jul '10

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FWD: HOW TO: Use Game Mechanics to Power Your Business

via mashable.com.

From HOW TO: Use Game Mechanics to Power Your Business.

Interesting read, but I mostly just wanted to post this image – a great chart summarizing the everyday challenge of gameplay balance for game designers.

And this … Read More

15 Jul '10

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Unity3D Beginners Tip Of The Day: Dealing with Error “BCE0018: The name… does not denote a valid type.”

I ran into this problem when I tried to access a function in a class/script that I’ve downloaded from the wiki from another script that I wrote. I kept getting this BCE0018 error telling me “The name (class name) does … Read More

10 Jul '10

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Unity3D for Beginners: Adding Shadow / Outline, and Changing Font Size / Color on the Text #Unity3D

After toying with a few different methods of creating in-game text, I decided to use guiText for it’s simplicity and for all the GUI scripts you can use from Unity Wiki.  Unity 3D does not have a visual GUI … Read More

09 Jul '10

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Blizzard Is The Pixar Of The Video Game World

via kotaku.com.

“Nothing is guaranteed, or goes as planned, but if you keep yourself grounded in what you’re trying to do – which is make a piece of artwork that people would love to watch, it touches them. And … Read More

08 Jul '10

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Unity Beginner Tip of the Day: Rigidbody Required for Collision/Trigger Events #Unity3D

“If you are moving a GameObject through its Transform component but you want to receive Collision/Trigger messages, you must attach a Rigidbody to the object that is moving.”

via unity3d.com

From unity3d.com – Unity Reference Document: Rigidbody

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