My Giants | Studio Pepwuper

08 Nov '12

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Single Player Mini-Games

We’ve gotten lots of feedback during PAX and one that really stood out was the desire to have a single player mode outside of the competitive multiplayer game.

So we started pumping out some single player goodies on the side while working on … Read More

29 Aug '12

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Posters for PAX, Printed! :)

A nice local printing shop (Perfect Copy & Print) helped me got these nice posters printed quickly today. Awesome service – answered all my beginner questions about printing, sizing…etc. Nothing beats a nice local experience!

Without further ado, here are … Read More

28 Jul '12

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Make Games with This!

We love making games, and I bet a lot of you want to make games yourselves too! So we’ve put together this eBook to introduce the tools we use, from crafting a virtual world, creating interactions, all the way to … Read More

27 Jul '12

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Oh! To Be Immortalized

People can spend $100s on a myriad of age deifying cosmetics or spend all of their adult life on a search for the Fountain of Youth and here we are giving it to you for free! Why? Simply because we love our … Read More

17 Mar '12

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Character Sketches – Manga Style

More character sketches! We want My Giants to be as character driven as possible, and we love to have them sketched! Here are some new images for you – same characters, slightly different style. Let us know your thoughts in … Read More

10 Mar '12

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Robot vs Rock

For the past few weeks we’ve been working on adding a second Giant, Nick the Robot, into the game. The Robot Giant is similar to the Engineer in Team Fortress, someone who can build turrets! (55 sec mark on the … Read More

11 Feb '12

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Giants Synchronized in New Version

We have started moving more and more elements from our previous version (video link) based on Photon to the new version based on uLink. This week we have the giants synchronized, so each player can summon their giant onto the … Read More

17 Sep '11

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My Giants – Controlling Your Giants (dev demo)

(Scroll down to the game directly)Giants in the game are indirectly controlled by the players. Our idea is to have the players issue commands to them, and they will behave accordingly on their own. For example, you can tell … Read More

09 Sep '11

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My Giants Development Montage, 2011-09-10

It’s been three months since we started working on My Giants. The game seems to start taking life on its own with each design, technology, or direction change. Here’s a quick one minute video to show you our progress so … Read More

07 Sep '11

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Rock Giant Jumps, Stomps, Punches, and Builds (a wall)!

The Rock Giant is designed to be powerful, and a loyal giant that protects its master. We are designing it to come from the ground when summoned, with two different attacks – a single-target attack where the giant … Read More