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My Giants | Studio Pepwuper - Part 2

02 Sep '11

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Concept Art – Shadow the Mysterious Giant

Every story needs a mystery. For My Giants, it’s Shadow, the mysterious giant that’s silently skillful. We want him to be a master in stealth and disguise. Think of him as your Spy from Team Fortress series, plus a … Read More

26 Aug '11

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Screenshot Saturday – Nick the Robot Giant

For #screenshotsaturday this week, we have a new giant for you! Nick is our first robot giant. He is the in-house engineer who has the ability to build and remove traps, repair buildings, roads, bridges…etc. He might not … Read More

20 Aug '11

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Multi-player Testing and a New Isometric View

As we push towards our prototype playtesting deadline, we started with lots of multi-player testing this week to smooth out network related issues. Additionally we experimented with a new angle for the map – instead of the top-down view, we … Read More

13 Aug '11

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Everything Looks Fancier on the iPad

A video showing you the game running on the iPad, with a quick preview of how some of the UI might work, and the basic Capture the Flag gameplay. We had to remove some of the more graphic intense effects … Read More

04 Aug '11

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My Giants 1st Video!

or watch it on vimeo.com

The 1st video of My Giants! We are experimenting with effects and lighting as well as a few new materials and UI. See the game in action now!

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30 Jul '11

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Screenshot Saturday – Hopscotch Saturday

For #ScreenshotSaturday this week, we present you the hopscotch! We’ve also changed the way we do minimap to improve performance. This screenshot is taken from a networked session with two players.

Coming next week, UI … Read More

28 Jul '11

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What We are Making: Re-creating Childhood Memories

A lot of us remember playing with neighborhood kids on the streets when we were little. That is how we spent most of our time after school – meeting up with friends before sunset, and coming up with … Read More

28 Jul '11

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Screenshot Saturday – Development Update

For #ScreenshotSaturday this week, we are showing you a quick snapshot of our current development in the Unity engine. After weeks of back-end networking engineering, we’ve finally had some time this week to work on the front-end part … Read More

28 Jul '11

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A…. Giant ?! (guess who’s back!)

Remember this guy? Probably not how you remember him from last time, but we are working on bringing him back into our new project! He’s got more muscles and now with a nose and a mouth. And this … Read More

28 Jul '11

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Screenshot Saturday – Multi-player Testing with Unity3D and Photon

After some development and testing with Unity Networking, we decided to give Photon a try and see if it can better suit our needs. We had to re-write the majority of codes in order to switch, but we … Read More