Overview
I’m going to explain why this is going on, and then how fix the specific “Base SDK Missing” problem. You can skip to the bottom for just the fix, though I recommend reading all of this. I also … Read More
Unity: Have scripts run while the game doesn’t
There’s a way to force scripts to run even if the game is not running in the Editor:
In Javascript, simply put this on the top of the script:
make sure you’ve put the files in the right places per this document: http://unity3d.com/support/documenta…dvanced29.html
Next, try this code. It works with both scripts are components on the same object:
C#:
Code: using UnityEngine; using System.Collections; public class FrameCounter : … Read More
Unity Web Player Hardware Statistics
- 2010 2nd quarter
- 2010 1st quarter
- 2009 4th quarter
- 2009 3rd quarter
- 2009 2nd quarter
- 2009 1st quarter
- 2008 4th quarter
- 2008 3rd quarter
- 2008 2nd quarter
- 2008 1st quarter
- All-time statistics
I ran into this problem when I tried to access a function in a class/script that I’ve downloaded from the wiki from another script that I wrote. I kept getting this BCE0018 error telling me “The name (class name) does … Read More
After toying with a few different methods of creating in-game text, I decided to use guiText for it’s simplicity and for all the GUI scripts you can use from Unity Wiki. Unity 3D does not have a visual GUI … Read More
“If you are moving a GameObject through its Transform component but you want to receive Collision/Trigger messages, you must attach a Rigidbody to the object that is moving.”
via unity3d.com
From unity3d.com – Unity Reference Document: Rigidbody
I put off creating a visual representation for the line of sight for the NPCs in the game for quite some time. It just seemed very complicated, especially after various forum posts I’ve read where everyone has different opinions … Read More