For game and app development, Studio Pepwuper loves to use Unity 3D as our main software. If you’ve been thinking about getting into game or app development, or are a client looking for app development and are wondering what software …
“In an exclusive interview, Brandon Wu discusses changing his professional career from working at big-wig AAA companies to founding an indie studio that caters to a starving market niche.” – Game Rant
My interview on Game Rant.
Brandon Wu Interview – From EA, To Sony, To Indie And Beyond!
“A little more than a year ago, I was working in the strategy division at the Sony headquarters in Tokyo, busy making financial forecasts for new ventures and evaluating business deals. I had a typical MBA job, working with …
1/ What first made you start thinking about becoming an indie developer?
It was a result of two trends in the gaming industry:
First, in 2009, I noticed that the rise of social and mobile platforms (Facebook, iPhone) …
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- Category: Games
- Released: Feb 01, 2011
- Version: 1.0
- 1.0 (iOS 4.0 Tested)
- Size: 46.4 MB
- Language: English
- Seller: Studio Pepwuper, Inc
- © 2010 Studio Pepwuper, Inc
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My post to Reddit IndieGaming (http://www.reddit.com/r/IndieGaming/) to summarize how Megan and the Giant came about. :)
Discussion on Reddit
Dear Reddit, Here’s the story: After a lifetime of listening …
I discovered “One Chance” a few weeks ago and was amazed by how simple and effective it is at making players “experience” a story. In this game, you are a scientist who discovered cure for cancer, but …
Tuesday afternoon, I noticed quite a few game developers I follow on Twitter mentioning the #360iDevGameJam that’s happening that night, a game jam session for the 360 iDev Conference. I have never done a Game Jam before, and the idea …
Inspired by the “Educate to Innovate” campaign, President Obama’s initiative to promote a renewed focus on Science, Technology, Engineering, and Math (STEM) education, the National STEM Video Game Challenge aims to motivate interest in STEM learning among America’s youth by tapping into students’ natural passions for playing and making video games.