4-Week to Making Your First Game, No Coding!

Blog Posts // Misc. // Unity3D

Brandon is teaching a 4-week beginner class on making games on Skillshare, starting next month! We’ve worked with Skillshare in designing a course that’s easy to digest, and worked with Unity and Hutong Games in providing top students with awesome free tools. If you have been playing games and been on the sideline waiting to dive into game development, this is a great first step!

Start Making Games!

What do you do when you have a great idea for a game but no programming background? Before you give up, let me introduce you to the world of indie game development. With the technology and tools available today, you can start creating the game you’ve always wanted to make as soon as, well, today!

Who is This Class for?

This class is for beginners with no prior game development or programming experience. If you know how to code in Javascript, C#, Object-C, Basic, this may be too basic for you.

Play! Make Your First Video Game in 4 Weeks from Scratch - Skillshare
What You Will Need
  • Put aside 7-10 hours a week for 4 weeks as we dive into the process of game development.
  • A modern PC / Mac with 3D graphic compatibility (if you bought your computer in the past 5 years, it should be good enough.)
  • Download and install the Unity3D game engine http://www.unity3d.com/. We will be using Unity 3D for this class. Don’t worry about the seemingly complicated interface. We will go over it in the class – piece of cake!
  • Students will be provided a special version of popular Unity 3D Tool – PlayMaker! This is the tool that enables us to create games without writing codes.
What You Will Create

Together with the class, we will re-create two gaming classics to get you started with game development – Breakout and Doodle Jump! Feedback will be provided throughout the course and be sure to attend the weekly Office Hour on Google Hangout for Q&A. We will build these two games for computers – PCs and Macs, and towards the end of the course we will discuss what to do if you want to build games for mobile, tablets, browsers, and/or consoles.

Project Award
  • Top student to receive a Unity 4 Pro license ($1500)
  • Top 3 students to receive a PlayMaker commercial license ($95)
RSVP: http://skl.sh/SwBox6

January 28th, 2013

Photos from the PAX Show Floor (PAX Prime 2012, Seattle)

Blog Posts // Media // My Giants // Studio Pepwuper

PAX! Last week was a big one – first time ever we showed a playable demo of My Giants to people outside of the team – better yet, we did it at PAX. With all the bugs and crashes and network problems, we managed to get the 2-on-2 game up-and-running and had a blast playing with everyone who came to our booth – kids and adults alike!

Check out some photos below, and with any luck, we’ll be at the next PAX again! :D

September 6th, 2012

Posters for PAX, Printed! :)

Blog Posts // My Giants

A nice local printing shop (Perfect Copy & Print) helped me got these nice posters printed quickly today. Awesome service – answered all my beginner questions about printing, sizing…etc. Nothing beats a nice local experience!

Without further ado, here are the posters you’ll see at our PAX Booth! Don’t forget we are at booth #6407! :D

PAX Poster 2

PAX Poster 1

PAX Poster 3

August 29th, 2012

PAX 2012!

Blog Posts // Media // My Giants // Studio Pepwuper

(if your browser doesn’t support flash, go here for the images)

What is PAX?

GAMES! Lots and lots of games. In fact, ALL types of games you can think of – console games, PC games, mobile games, tabletop games, toys, casual games…etc. PAX is a celebration of human lives – an event that asks attendees to answer this all important question – HOW WOULD YOU LIKE YOUR FUN SERVED?

PAX is short for Penny Arcade Expo, an awesome festivals for gamers in Seattle (PAX Prime) during the summer, from Aug 31st – Sep 2nd this year. It was created by the authors of the uber popular Penny Arcade webcomic, because they wanted to a show that gave equal attention to console gamers, computer gamers, tabletop gamers, (and now, My Giants players!)  

Why are we excited about PAX?

Because we will be there, showing you what we’ve got so far on My Giants! :)  

PAX AD b01 w1024

What to expect?

Primarily, Domagoj and Brandon will show a work-in-progress playable demo of My Giants and answer all your burning questions about the game on the exhibition floor. It will be an early demo – rough around the edges (with placeholder art and crashes), but hopefully giving you an idea what the game is about. We will be on the 6th floor (booth number 6407) around the corner to the right from MoJang (of Minecraft’s fame). 

So if you are going to PAX 2012, come say hi! We’ll be expecting you and listening to all your feedback on My Giants!

Building a Massively Multiplayer Game with Unity3D

Blog Posts // Unity3D

Marvel Super Hero Squad Online is one of the biggest Unity3D based browser MMO games (if not THE biggest), and we are very excited to have our very own Chad Berry from the Seattle Unity3D User Group, who was one of the key developers on the game to come and talk to us about the journey of creating a multi-player of massive scale with Unity!

 

Time: Wednesday, August 29, 2012. 7:00 PM
Location: The Easy – 511 Boren Ave N. Suite B, Seattle, WA
RSVP Here: http://www.meetup.com/Seattle-Unity3D/events/69705262/
 

August 6th, 2012

My Giants at Seattle Indies Expo!

Blog Posts // Media // My Giants // Studio Pepwuper


Where were we last Sunday? Seattle Indies Expo 2! First time people outside of Studio Pepwuper put their hands on My Giants. Talk about a nerve wracking experience! Good thing is, we survived to show you the pictures! :D

(if photos are loading a bit slow for you, try our photo album on Google+ : My Giants at SIX)

August 4th, 2012

Time-lapse: Modeling the Shadow Giant – Part 1

Blog Posts // My Giants

My Giants – Shadow Timelapse 1 from Studio Pepwuper on Vimeo.

The third giant to appear in My Giants is of a different style… a ghostly, almost spiritual form of life. He might look a bit intimidating at first, but wait until you find out what he does in the game! :)

Patrick recorded the modeling of this character. This is part 1 (about 20 minutes long). Great How-to video if you are into character modeling.

July 4th, 2012

Unity3D + Kinect Awesomeness! – Seattle Unity3D User Group, June 2012

Blog Posts // Unity3D

Kinect changed the way we interact with technology and games. And Jeff Munson is doing wonderful work putting Unity3D and Kinect together to help the research on Autism.

Come join us in a demonstration of Unity working with Kinect, and learn more about Jeff’s project and non-gaming use of Unity3D!

Change the World with Unity3D!

Jeff Munson is a PhD and Research Assistant Professor of Psychiatry and Behavioral Sciences at University of Washington Autism Center

Time: Tuesday, June 26, 2012, 7:00 PM

Location: Smashing Ideas, Inc. 1601 2nd Avenue # 900, Seattle, WA

June 26th, 2012

Unity3D Asset Store Discussion (and Free Unity Pro Giveaway!) – Seattle Unity3D Usergroup

Blog Posts // Unity3D

Join 30+ Unity developers tomorrow night at the Unity3D Seattle Usergroup Meetup! We’ll be discussing plugins and the Unity Asset Store. It’s an open discussion and feel free to drop by and say hi!

Find More Out and Sign Up Here


Unity3D Asset Store Discussion (and Free Unity Pro Giveaway!)

Tuesday, May 22, 2012

7:00 PM to 9:00 PM

What’s more exciting than Unity? The Unity Asset Store! It is one of the most popular features of Unity, and this month we are having an open discussion on the asset store (as Dell suggested)

What’s even more exciting than the Unity Asset Store? Free Unity Pro Licenses! We’ve team up with Unity to bring our usergroup two free Unity Pro licenses at this month’s meetup.

So come out, have fun, and bring home a Pro license! :)

-Brandon

 

May 21st, 2012

Page 1 Show More Post71 Posts left