July 28, 2011

Screenshot Saturday – Multi-player Testing with Unity3D and Photon


After some development and testing with Unity Networking, we decided to give Photon a try and see if it can better suit our needs. We had to re-write the majority of codes in order to switch, but we are pretty happy with the result – creating and joining games work smoothly, as well as synchronizing data over the network. Here’s a quick screenshot to show a two player game with Photon.