Make sure the GazePointer control is set up. (See Google Cardboard Demo scene for more info)
Add FollowPlayer to CardboardMain prefab
Add a player game object to the scene. Assign the player game object to the Player variable onFollowPlayer
(optional) Also add FollowPlayer to the Canvas object in the Cardboard VR demo scene and assign the player gameobject to the Player variable if you want the menu to be at the player’s feet at all times
Add PlayerMotor* to player
Assign the GazePointer gameobject to the Cursor variable
Set up nevmesh on the floor
Add an Event Trigger to the floor object
Add a “Pointer Click” event
Assign Player to the Object field, Select “Runtime Only”, then Select “PlayerMotor” -> “SetDestinationToCursor”