Blog Archive
Posts from 2010–2018 on game development, Unity, and indie life.
2018
2016
2015
2014
- Nov 11 Pocket Fireball - Note on Design
- Oct 10 Work Around - Add Links to Signatures in the Mailbox (Beta) App on the Mac
- Oct 3 Unity Custom Search in the Address Bar (Omnibox)
- Aug 30 Indie Dev Q&A: 4Gency, Seattle
- Aug 29 Worth Backing - Kenney Land by Kenney Vleugels
- Aug 15 Indie Dev Q&A: Robby Zinchak from Archive Entertainment
- Aug 4 Indie Dev Q&A: Luke Burtis from tinyBuild, HouseOgames
- Jul 23 Playtesting - One Player, Two Avatars?
- Jul 10 Student Highlight - Eric Sexton (Game Designer, Blizzard, Gearbox, King Maker Games)
- Jun 24 Indie Dev Q&A: Joshua and Jessica McGrath from Doppler Interactive
- Jun 18 Photos from Brandon's Unity Workshop at Microsoft Chicago
- Jun 17 A Massive Thank You to Hutong Games
- Jun 15 Indie Dev Q&A: Ty Taylor of The Bridge and Tumblestone
- Jun 12 Practice Your #gamedev Skills and Join an Online Game Jam on itch.io
- Jun 5 A List of 12 Free GUI Resources
- Jun 1 Toolkit for Indie Game Developers from Vlambeer
- May 31 Jan Willem Nijman, Co-founder of Vlambeer, on The art of screenshake
- May 12 Join us at Microsoft in Chicago for A Day of Unity
- May 1 Article on Tut+: Surviving GDC: Tips for Game Conference Success
- Feb 12 How to Flappy Bird — A quick tutorial on how to make a flappy bird style prototype using Unity + PlayMaker in under 50 minutes
2013
2012
- Nov 8 Single Player Mini-Games
- Sep 6 Photos from the PAX Show Floor (PAX Prime 2012, Seattle)
- Aug 31 My Giants PAX 2012 Trailer
- Aug 29 Posters for PAX, Printed! :)
- Aug 19 PAX 2012!
- Aug 6 Building a Massively Multiplayer Game with Unity3D
- Aug 4 My Giants at Seattle Indies Expo!
- Jul 28 Make Games with This!
- Jul 27 Oh! To Be Immortalized
- Jul 25 Seattle Indies Expo
- Jul 4 Time-lapse: Modeling the Shadow Giant - Part 1
- Jun 26 Unity3D + Kinect Awesomeness! - Seattle Unity3D User Group, June 2012
- Jun 11 Wallpaper for you! Robot Nick Wallpaper 1920x1200
- May 22 Nick the Robot Giant - Quick Preview
- May 21 Unity3D Asset Store Discussion (and Free Unity Pro Giveaway!) - Seattle Unity3D Usergroup
- Apr 8 Time-lapse: Modeling the Robot Giant Nick - Part 3
- Mar 28 Time-lapse: Modeling the Robot Giant Nick - Part 2
- Mar 22 Time-lapse: Modeling the Robot Giant Nick - Part 1
- Mar 17 Character Sketches - Manga Style
- Mar 13 Visual Scripting with PlayMaker Demo at Unity3D Seattle Usergroup
- Mar 10 Robot vs Rock
- Feb 18 A Year Ago at Studio Pepwuper
- Feb 11 Giants Synchronized in New Version
2011
- Nov 23 Unity3D Multiplayer Game Development - Unity Networking, Photon, and uLink Comparison for My Giants
- Nov 20 What's a City without Its Buildings?
- Oct 22 The Real Obstacles
- Sep 18 Playable Update - A Practice Room to Test Your Reflexes
- Sep 17 My Giants - Controlling Your Giants (dev demo)
- Sep 10 My Giants Development Montage, 2011-09-10
- Sep 7 Rock Giant Jumps, Stomps, Punches, and Builds (a wall)!
- Sep 3 Concept Art - Shadow the Mysterious Giant
- Sep 3 Prototype - Run Megan Run
- Sep 3 Run Megan Run - Prototype Video
- Aug 27 Screenshot Saturday - Nick the Robot Giant
- Aug 20 Multi-player Testing and a New Isometric View
- Aug 13 Everything Looks Fancier on the iPad
- Aug 5 My Giants 1st Video!
- Jul 30 Screenshot Saturday - Hopscotch Saturday
- Jul 28 A.... Giant ?! (guess who's back!)
- Jul 28 Concept Art - Heroine #1
- Jul 28 Next Leg of the Journey
- Jul 28 Screenshot Saturday - 3D Maze
- Jul 28 Screenshot Saturday - Development Update
- Jul 28 Screenshot Saturday - Multi-player Testing with Unity3D and Photon
- Jul 28 What We are Making: Re-creating Childhood Memories
- May 3 Touch to Mouse Input Converter for PlayMaker on Unity 3D #unity3d #gamedev
- Feb 12 FWD: Brandon Wu Interview – From EA, To Sony, To Indie And Beyond! - Game Rant
- Feb 6 FWD: Storytelling in Video Games (video)
- Feb 5 FWD: Indie Game News Interviews Brandon Wu of Studio Pepwuper
- Feb 5 FWD: Making My First iPhone Game From Scratch Part. 1 | Gamesauce: Global Inspiration for Game Developers
- Feb 1 Megan and the Giant for iPhone, iPod touch, and iPad on the iTunes App Store
- Jan 23 FWD: Spent the last year learning to make games, and it's finally here! (pic) : IndieGaming
2010
- Dec 26 FWD: One Chance. A game where you only have one shot at saving the world.
- Dec 7 Reference: How to fix “Base SDK missing” after updating to Xcode 3.2.3/3.2.5
- Nov 19 FWD: col000r: Unity: Have scripts run while the game doesn’t
- Nov 13 Getting a Game Prototype Done in 13 Hours? Quick Notes on My Experience with 360iDevGameJam #360iDevGJ
- Nov 11 Reference: switching ON/OFF a C# script with a javascript script during runtime. #unity3D
- Oct 15 National STEM Video Game Challenge is Now Open!
- Oct 12 Fight! - Competition in The Indie Game Industry #indiegames #gamedev
- Sep 24 3 Quick Lessons from My Failed Project on Kickstarter
- Aug 19 The Giant Of The River Thames: Little Megan's Giant Adventure in London on Kickstarter
- Aug 10 FWD: in UK, Independent Studios Choose Self-Publishing, Digital Distribution
- Aug 2 For Unity3D Stats Junkies - Web Player Hardware Statistics
- Jul 31 Screen Recording Software - Screenflick
- Jul 26 Reduce Coding Time with Snippely
- Jul 21 FWD: 65 Beautiful Free Fonts for Web and Graphic Designers | Artatm
- Jul 20 FWD: In the eyes of Children
- Jul 19 FWD: untoldentertainment.com » Six Ways to Tell Stories in Video Games
- Jul 16 FWD: HOW TO: Use Game Mechanics to Power Your Business
- Jul 15 Unity3D Beginners Tip Of The Day: Dealing with Error “BCE0018: The name… does not denote a valid type.”
- Jul 10 Unity3D for Beginners: Adding Shadow / Outline, and Changing Font Size / Color on the Text #Unity3D
- Jul 9 Blizzard Is The Pixar Of The Video Game World
- Jul 8 Unity Beginner Tip of the Day: Rigidbody Required for Collision/Trigger Events #Unity3D
- Jul 3 FWD: Understanding next-gen streaming game services | Web Crawler - CNET News
- Jul 2 Unity3D for Beginners: Creating the Visual for the Line of Sight / Vision Cone / Field of View
- Jun 28 FWD: “Extra Lives”: Are video games the next great art form? – Nonfiction #gaming
- Jun 28 Mini Game Review – Grow Island (flash browser game)
- Jun 22 FWD: M2HCulling: Fancy culling system for #Unity3D
- Jun 21 #iPhone SDK: 8 Valuable Developer Tools and Services #Unity3D
- Jun 11 One Pro of Being an Indie Game Dev - Freedom to Switch Tasks #indie #game #dev
- Jun 10 Unity Continues to Impress - New Image Effects in Unity 3.0 #Unity3D
- Jun 9 FWD: #Unity Turns 5, Happy Birthday! Rock On!
- Jun 6 #Facebook Social Games Bleeding Players #socialgames
- Jun 4 iTween for #Unity - Awesome Tool for Animating Objects in #Unity3D
- Jun 3 Pop-up / Drop-down Menu on #Unity3D
- May 8 Modeling (in 3D): Silo to the Rescue on the Way to Failing Blender ( a list of 3D tools I Looked into)