The Rock Giant is designed to be powerful, and a loyal giant that protects its master. We are designing it to come from the ground when summoned, with two different attacks – a single-target attack where the giant … Read More
Every story needs a mystery. For My Giants, it’s Shadow, the mysterious giant that’s silently skillful. We want him to be a master in stealth and disguise. Think of him as your Spy from Team Fortress series, plus a … Read More
For #screenshotsaturday this week, we have a new giant for you! Nick is our first robot giant. He is the in-house engineer who has the ability to build and remove traps, repair buildings, roads, bridges…etc. He might not … Read More
As we push towards our prototype playtesting deadline, we started with lots of multi-player testing this week to smooth out network related issues. Additionally we experimented with a new angle for the map – instead of the top-down view, we … Read More
A video showing you the game running on the iPad, with a quick preview of how some of the UI might work, and the basic Capture the Flag gameplay. We had to remove some of the more graphic intense effects … Read More
or watch it on vimeo.com
The 1st video of My Giants! We are experimenting with effects and lighting as well as a few new materials and UI. See the game in action now!
A lot of us remember playing with neighborhood kids on the streets when we were little. That is how we spent most of our time after school – meeting up with friends before sunset, and coming up with … Read More