Games, apps, and agentic tools — spanning licensed IP, original products, and research experiments.
A Discord tournament bot for any game — automated brackets, live results, and an AI agent that lets organizers run tournaments just by describing what they want.
BattleTabs is a multiplayer, cross-platform turn-based strategy game that has been featured on Apple App Store, Google Play, and Discord.
A web game built with Scholastic featuring the beloved Dog Man book series character, designed for wide accessibility across classrooms and homes.
A mobile game adapting Alicia Keys' Mookey character into an interactive iOS/Android experience, built with the art team at Bento Box Entertainment.
An interactive iOS/Android reading app bringing Alicia Keys' Journals of Mama Mae children's IP to life, built with the art team at Bento Box Entertainment.
Ported the award-winning iOS platformer Buddy & Me to the Unity engine and adapted it for smart TV platforms.
A vocabulary-building web game built with Dartmouth College's literacy researchers to make learning feel like play.
A social media mobile publishing app we designed and shipped from concept to app store release.
A browser extension for quick visual capture and annotation, designed and shipped as a Studio Pepwuper original.
We designed and developed an augmented reality block building app for kids and adults.
An internal AI tool that surfaces priority emails and auto-drafts replies to cut inbox management time.
"Pinterest for People" — a browser extension that lets you save and organise contacts directly from social profiles (LinkedIn, Twitter/X, Instagram, and more) with one click.
An AI agent that generates and schedules social media posts using a locally-hosted LLM, keeping all content data on-premises.
A competitive mobile action game where players collect Giants and battle others online — an original Studio Pepwuper IP.
Built the user-generated content pipeline and Steam Workshop integration that lets players design and share custom spaceships in this space sandbox.
A location-based AR prototype in the spirit of Pokémon Go, set in the whimsical world of The Little Prince.
A full-day hands-on Unity game development workshop we designed and delivered for Microsoft's Chicago team.
A Unity plugin connecting games to Playphysio's physiotherapy devices to enable game-based rehabilitation — as featured on the BBC.
A monthly Unity developer meetup series we founded and grew for the Seattle game development community.