Top 10 Reasons to Choose Unity 3D for App and Game Development

Games // Studio Pepwuper // Unity3D

Unity 3D Game Engine
For game and app development, Studio Pepwuper loves to use Unity 3D as our main software. If you’ve been thinking about getting into game or app development, or are a client looking for app development and are wondering what software to have your app/ game built with, here are our top 10 reasons why we choose Unity!

 

1. It’s FREE to Get Started with Unity
Unity3D comes with a Free version and a Pro version, but unlike most software with both payment options, Unity3D’s Free version is feature-complete. There are definite advantages to paying for the Pro version once you’ve progressed with the program (e.g.: audio filter, video playback and streaming, 3D texture support, custom splash screen and more) but in the meantime Unity allows gaming wannabes to create full games without the obstacle of price.

 

2. It’s Multi Platform
iOS, Android, Windows Phones, Macs, PCs, Steam, Playstation, Xbox, Wii U…etc. There are many platforms your game be published on, and Unity makes it easy to take your game from one platform to the rest. Porting a game to a different platform that utilizes a different set of technology used to involve massive effort — it was often times outsourced to another company and took up months of development time. With Unity, porting to a new platform is a lot simpler. You still want to take each platform’s unique features into consideration when building a game for it, but Unity makes it a lot easier to port.

 

3. The Thriving – and Supportive – Community
Seattle Unity 3D Group
Indie game development can get lonely sometimes, but with 2 million+ developers using the Unity software (a number that is growing every day), it’s great to have multiple online resources to share the love and frustrations of the program with. If you ever get stuck on a developing issue, want to chat with like-minded people, or are even looking for an artist or developer to collaborate with on your next big idea, there are tons of forums out there where eager Unity fans unite. And speaking of Unite, there’s the annual conference that Unity puts on (Unite), where you can meet your online Unity buddies in person in either Europe or North America each summer.

 

In addition, there are several Unity meetups all over the world that are not affiliated with Unity, but are acknowledged and supported by them. If you find yourself in Seattle, come and join us at the Seattle Unity Meetup, which I organize monthly for a presentation and network. At the time of writing, we have over 600 Unity 3D loving members!

 

4. The Asset Store 
The Unity Asset Store is a great place to a) find what you need for your game without making it from scratch (a character, a building etc) or b) a nice place to make a little extra revenue if you’re an artist, musician, or modeler.

 

There is a submission process you must go through in order to sell your assets in the Unity store, but once you’re approved, you’ll get 70% royalties on each purchase which can be a fantastic way to fund your next game!

 

5. Scripting Languages
You can script in Unity using Javascript or C#, two of the most popular languages and both of which are very easy to get started with.

 

6. The Ability to Create 2D Games 
Although Unity is great for 3D animation, there is of course still a place for 2D development. With the latest version Unity 4.3, there is a built-in 2D engine that allows you to create 2D games. It handles sprite animation, 2D physics, animation dope sheet…etc. and lots more goodies.

 

7. The Ability to Create Multiplayer Games
Some of the biggest multiplayer games on the web and mobile are built with Unity (Marvel Superhero Squad, Solstice Arena). Building a multiplayer game is a massive under-taking, and with the set of tools Unity provide and the support of the community, we are able to create our multiplayer game, My Giants, the way we wanted – a task that would have been impossible without it!

 

8. Online Tutorials/ Classes Make it Easy to Learn
The really beautiful thing about Unity is how easy it is to learn. Sure, there’s a bit of a learning curve in the beginning, but considering what you can do with the software, it’s incredibly easy. With several online courses and tutorials teaching the basics of Unity available, you can learn how to get started with it for a very low cost – and from the comfort of your own home.

 

I teach a 4-week online course through the educational site Skillshare that teaches you how to make your first game from scratch. There’s absolute no prior knowledge of development needed, and no coding. We’ve had men and women from all backgrounds take the class, and even some kids taking it with their parents! if you’re interested in joining me for the class, you can find out more details about it here: http://www.pepwuper.com/play-make-your-first-video-game-in-4-weeks-from-scratch-with-unity-no-coding-required/

 

9. Unite — the Unity Conference
Unite Conference
Unite used to be a yearly event where early adopters of Unity got together and talked to the guys at Unity about all things new and exciting in the world of Unity. Now with the rise of the Unity community, Unite happens multiple times a year all around the globe. It’s an amazing place to meet fellow Unity developers and learn the cool technology that’s about to come — one of my favorite gaming conferences for sure!

 

10. The Ease of Use
It’s very easy to get started with Unity, and you can instantly see the result of what you are working on in the editor without having to wait for the game to compile and build. This is huge! From the interface all the way down to the workflow and how art is imported, you can see the brilliant execution the Unity’s idea of “democratizing game development” in what we think is the best game software around today.



NEXT:

November 19th, 2013

We’ve Joined REACTOR! A Game Accelerator Program in Seattle

Blog Posts // Business // Studio Pepwuper

Reactor_Badges_final_Team

We’ve been officially selected as one of the teams in the REACTOR program this season! REACTOR is Washington Interactive Network’s revolutionary new launch accelerator for interactive media. We’ve moved into the office space provided by the program, and met our wonderful mentors and many talented members in the program.

We are super excited, and are looking forward to making something BIG and AMAZING while we are at REACTOR. Woot! :)

OVERLOAD – Demo Day at REACTOR

DSC_8167

July 16th, 2013

Photos from the PAX Show Floor (PAX Prime 2012, Seattle)

Blog Posts // Media // My Giants // Studio Pepwuper

PAX! Last week was a big one – first time ever we showed a playable demo of My Giants to people outside of the team – better yet, we did it at PAX. With all the bugs and crashes and network problems, we managed to get the 2-on-2 game up-and-running and had a blast playing with everyone who came to our booth – kids and adults alike!

Check out some photos below, and with any luck, we’ll be at the next PAX again! :D

September 6th, 2012

PAX 2012!

Blog Posts // Media // My Giants // Studio Pepwuper

(if your browser doesn’t support flash, go here for the images)

What is PAX?

GAMES! Lots and lots of games. In fact, ALL types of games you can think of – console games, PC games, mobile games, tabletop games, toys, casual games…etc. PAX is a celebration of human lives – an event that asks attendees to answer this all important question – HOW WOULD YOU LIKE YOUR FUN SERVED?

PAX is short for Penny Arcade Expo, an awesome festivals for gamers in Seattle (PAX Prime) during the summer, from Aug 31st – Sep 2nd this year. It was created by the authors of the uber popular Penny Arcade webcomic, because they wanted to a show that gave equal attention to console gamers, computer gamers, tabletop gamers, (and now, My Giants players!)  

Why are we excited about PAX?

Because we will be there, showing you what we’ve got so far on My Giants! :)  

PAX AD b01 w1024

What to expect?

Primarily, Domagoj and Brandon will show a work-in-progress playable demo of My Giants and answer all your burning questions about the game on the exhibition floor. It will be an early demo – rough around the edges (with placeholder art and crashes), but hopefully giving you an idea what the game is about. We will be on the 6th floor (booth number 6407) around the corner to the right from MoJang (of Minecraft’s fame). 

So if you are going to PAX 2012, come say hi! We’ll be expecting you and listening to all your feedback on My Giants!

My Giants at Seattle Indies Expo!

Blog Posts // Media // My Giants // Studio Pepwuper


Where were we last Sunday? Seattle Indies Expo 2! First time people outside of Studio Pepwuper put their hands on My Giants. Talk about a nerve wracking experience! Good thing is, we survived to show you the pictures! :D

(if photos are loading a bit slow for you, try our photo album on Google+ : My Giants at SIX)

August 4th, 2012

What We are Making: Re-creating Childhood Memories

Blog Posts // My Giants // Studio Pepwuper

Pepwuper_envronment_2a

A lot of us remember playing with neighborhood kids on the streets when we were little. That is how we spent most of our time after school – meeting up with friends before sunset, and coming up with silly games to play together – imagining a monster invading our homes, pretending to be cops and robbers, or simply throwing rubbish at each other. It was simple and fun to run around and chase each other.

And it’s probably the best social game we’ve ever played.

We decided to recreate this experience of playing with neighborhood kids. Each time you join a game, you interact with other players in real-time, with various goals to achieve. You might be asked to steal a treasure box from the other team, or be the first to find a hidden toy. You might need to run to school before everyone else does, or fend off stray dogs coming to your yard. We also want to keep our childhood imagination alive, so we are adding monsters, robots, and other things we loved as kids in the game. Don’t be suprised to see giant ninja monkey robot walking down the street with you.

For you gamers out there, we are building a new take on DotA – take out the fantasy theme, add a real-world setting, and put in a few flags to capture and NPCs to interact with. Some might call it DotA for kids, we’d like to think of it as a way for us to experience our childhood again.

Street Party Tempelhüpfen hopscotch

 

 

July 28th, 2011

Next Leg of the Journey

Blog Posts // Studio Pepwuper

[ The walk into the new world, fly ] The Dublin Airport Terminal 2, Dublin, Republic of Ireland to the World

After one year of iPhone game development, we have grown from a one man shop to a small team of superheroes. It is pure joy to see our first two games released on the App Store after all the hard work and long nights. Studio Pepwuper has gone from an idea to a developer that’s fortunate enough to have gotten lots of great feedback from the industry and the community. We thank everyone who’s been there for us when we have burning questions about pathfinding, or give us a pat on the shoulder when we are extremely burnt-out.Two games might not seem like a lot, but we are proud of it, and we couldn’t have done it without your support.

Studio Pepwuper is one year old, and we are ready for our next project. Something lively. Something ambitious. Something different and yet familiar. Besides putting narrative elements into casual puzzle games, we are bringing gameplay back to the center stage. It’s a project on new platforms we have started exploring, and we are very excited about how this will change the way you play our games.

This new website will be used to remind us of our next step. You can still access the old site here. In the mean time, take a look at our new site, let us know what you think, and look forward to more news from us soon!

 

July 28th, 2011