PAX! Last week was a big one – first time ever we showed a playable demo of My Giants to people outside of the team – better yet, we did it at PAX. With all the bugs and crashes and network problems, we managed to get the 2-on-2 game up-and-running and had a blast playing with everyone who came to our booth – kids and adults alike!
Check out some photos below, and with any luck, we’ll be at the next PAX again! :D
(if your browser doesn’t support flash, go here for the images)
What is PAX?
GAMES! Lots and lots of games. In fact, ALL types of games you can think of – console games, PC games, mobile games, tabletop games, toys, casual games…etc. PAX is a celebration of human lives – an event that asks attendees to answer this all important question – HOW WOULD YOU LIKE YOUR FUN SERVED?
PAX is short for Penny Arcade Expo, an awesome festivals for gamers in Seattle (PAX Prime) during the summer, from Aug 31st – Sep 2nd this year. It was created by the authors of the uber popular Penny Arcade webcomic, because they wanted to a show that gave equal attention to console gamers, computer gamers, tabletop gamers, (and now, My Giants players!)
Why are we excited about PAX?
Because we will be there, showing you what we’ve got so far on My Giants! :)
What to expect?
Primarily, Domagoj and Brandon will show a work-in-progress playable demo of My Giants and answer all your burning questions about the game on the exhibition floor. It will be an early demo – rough around the edges (with placeholder art and crashes), but hopefully giving you an idea what the game is about. We will be on the 6th floor (booth number 6407) around the corner to the right from MoJang (of Minecraft’s fame).
So if you are going to PAX 2012, come say hi! We’ll be expecting you and listening to all your feedback on My Giants!
Where were we last Sunday? Seattle Indies Expo 2! First time people outside of Studio Pepwuper put their hands on My Giants. Talk about a nerve wracking experience! Good thing is, we survived to show you the pictures! :D
(if photos are loading a bit slow for you, try our photo album on Google+ : My Giants at SIX)
A lot of us remember playing with neighborhood kids on the streets when we were little. That is how we spent most of our time after school – meeting up with friends before sunset, and coming up with silly games to play together – imagining a monster invading our homes, pretending to be cops and robbers, or simply throwing rubbish at each other. It was simple and fun to run around and chase each other.
And it’s probably the best social game we’ve ever played.
We decided to recreate this experience of playing with neighborhood kids. Each time you join a game, you interact with other players in real-time, with various goals to achieve. You might be asked to steal a treasure box from the other team, or be the first to find a hidden toy. You might need to run to school before everyone else does, or fend off stray dogs coming to your yard. We also want to keep our childhood imagination alive, so we are adding monsters, robots, and other things we loved as kids in the game. Don’t be suprised to see giant ninja monkey robot walking down the street with you.
For you gamers out there, we are building a new take on DotA – take out the fantasy theme, add a real-world setting, and put in a few flags to capture and NPCs to interact with. Some might call it DotA for kids, we’d like to think of it as a way for us to experience our childhood again.
After one year of iPhone game development, we have grown from a one man shop to a small team of superheroes. It is pure joy to see our first two games released on the App Store after all the hard work and long nights. Studio Pepwuper has gone from an idea to a developer that’s fortunate enough to have gotten lots of great feedback from the industry and the community. We thank everyone who’s been there for us when we have burning questions about pathfinding, or give us a pat on the shoulder when we are extremely burnt-out.Two games might not seem like a lot, but we are proud of it, and we couldn’t have done it without your support.
Studio Pepwuper is one year old, and we are ready for our next project. Something lively. Something ambitious. Something different and yet familiar. Besides putting narrative elements into casual puzzle games, we are bringing gameplay back to the center stage. It’s a project on new platforms we have started exploring, and we are very excited about how this will change the way you play our games.
This new website will be used to remind us of our next step. You can still access the old site here. In the mean time, take a look at our new site, let us know what you think, and look forward to more news from us soon!