The Real Obstacles

Blog Posts // Run Megan Run

Terribly sorry for the lack of updates in the last few weeks! Brandon went on a trip to Unite and we couldn’t calm down his excitement afterwards until two days ago. On the other hand, the obstacles in the city are modeled! :) Here are a few screenshots of the object you’ll have to dodge in this first level we are planning – the city level.

City Obstacles preview 01 1
City Obstacles preview 01

October 22nd, 2011

Playable Update – A Practice Room to Test Your Reflexes

Blog Posts // Run Megan Run

Tired of going to the gym? Yeah me too. Why not just chill on your sofa and give this first playable demo of Run Megan Run a try instead? ;)

In this demo, we’d like to show you the Reflex Mode in the game where you avoid obstacles by jumping over or sliding under them. There is no Game Over in this demo, just to show you the control and the basic gameplay. The idea is to increase difficulty over time – faster speed, different types of obstacles – as you get better and better at playing it.

How to Play:

  • Press the Space Bar to jump
  • Press Control to slide


(click on Continue Reading to play the game if you are on the blog page)

Prototype – Run Megan Run

Blog Posts // Run Megan Run

Run Megan Run is a prototype we started developing a week ago. It started as a fun idea of re-using the female model and animations already created, and turning it into a platforming game. We spent some time on the side to put this together and we are quite happy with the way it turned out. Here are a few development screenshots for you to get an idea of what the game is about. We’ll follow up with a video footage and playable demo of the prototype in the next few posts. Stay tuned!


Run Megan Run Dev Screesnot 3


Run Megan Run Dev Screesnot 2


September 3rd, 2011