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My Giants | Studio Pepwuper - Part 3

07 Sep '11

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Rock Giant Jumps, Stomps, Punches, and Builds (a wall)!

The Rock Giant is designed to be powerful, and a loyal giant that protects its master. We are designing it to come from the ground when summoned, with two different attacks – a single-target attack where the giant … Read More

02 Sep '11

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Concept Art – Shadow the Mysterious Giant

Every story needs a mystery. For My Giants, it’s Shadow, the mysterious giant that’s silently skillful. We want him to be a master in stealth and disguise. Think of him as your Spy from Team Fortress series, plus a … Read More

26 Aug '11

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Screenshot Saturday – Nick the Robot Giant

For #screenshotsaturday this week, we have a new giant for you! Nick is our first robot giant. He is the in-house engineer who has the ability to build and remove traps, repair buildings, roads, bridges…etc. He might not … Read More

20 Aug '11

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Multi-player Testing and a New Isometric View

As we push towards our prototype playtesting deadline, we started with lots of multi-player testing this week to smooth out network related issues. Additionally we experimented with a new angle for the map – instead of the top-down view, we … Read More

13 Aug '11

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Everything Looks Fancier on the iPad

A video showing you the game running on the iPad, with a quick preview of how some of the UI might work, and the basic Capture the Flag gameplay. We had to remove some of the more graphic intense effects … Read More

04 Aug '11

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My Giants 1st Video!

or watch it on vimeo.com

The 1st video of My Giants! We are experimenting with effects and lighting as well as a few new materials and UI. See the game in action now!

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30 Jul '11

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Screenshot Saturday – Hopscotch Saturday

For #ScreenshotSaturday this week, we present you the hopscotch! We’ve also changed the way we do minimap to improve performance. This screenshot is taken from a networked session with two players.

Coming next week, UI … Read More

28 Jul '11

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What We are Making: Re-creating Childhood Memories

A lot of us remember playing with neighborhood kids on the streets when we were little. That is how we spent most of our time after school – meeting up with friends before sunset, and coming up with … Read More

28 Jul '11

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Screenshot Saturday – Development Update

For #ScreenshotSaturday this week, we are showing you a quick snapshot of our current development in the Unity engine. After weeks of back-end networking engineering, we’ve finally had some time this week to work on the front-end part … Read More

28 Jul '11

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Screenshot Saturday – Multi-player Testing with Unity3D and Photon

After some development and testing with Unity Networking, we decided to give Photon a try and see if it can better suit our needs. We had to re-write the majority of codes in order to switch, but we … Read More