Competition. If you are in the private sector, you know what I am talking about. Coca Cola vs Pepsi, Activision vs EA, Toyota vs GE. And I am all for having a healthy dose of competition. After … Read More
(Optional Reading: backstory) I’ve known about Kickstarter – the crowd-funding website for a few months and always thought it’s a cool platform for creative projects to raise some money to get them started. A few months ago there was … Read More
The Giant of The River Thames is now officially on Kickstarter.com! For those who don’t know, Kickstarter is a place where people can fund ideas and creative projects. You make a pledge to a project to help getting it … Read More
I had to make a short video overview of the game yesterday. I used to use Camstudio all the time when I was on Windows, and was disappointed that it doesn’t run on a Mac. So I spent several hours trying … Read More
via code.google.com.
This is one of the best tools I’ve found lately. Snippely is basically an organized notepad, allowing you to store bits of codes that you use over and over again. So instead of going back to the … Read More
via artatm.com.
I spent hours finding a great font two weeks ago. If only I saw this list earlier! There are some really great looking fonts here. I was surprised by how much better the game looked after a … Read More
via macdoninri.deviantart.com.
The Greatest Game Ever, based on the cutting-edge social-ready free-to-free True Imagination Engine.
from Don Dimanlig
Have you heard? Monkey Island 2 is the greatest game ever made.
via untoldentertainment.com.
Full article at Untold Entertainment.
Here are six of the most commonly used ways to tell stories in video games. If you’ve … Read More
via mashable.com.
From HOW TO: Use Game Mechanics to Power Your Business.
Interesting read, but I mostly just wanted to post this image – a great chart summarizing the everyday challenge of gameplay balance for game designers.
And this … Read More
via kotaku.com.
“Nothing is guaranteed, or goes as planned, but if you keep yourself grounded in what you’re trying to do – which is make a piece of artwork that people would love to watch, it touches them. And … Read More