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Blog Posts | Studio Pepwuper

02 Mar '18

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Augmented Reality – 3D Navigation

Now that Curious Blocks has been submitted to the App Store, I want to step back and take a minute to talk about what we’ve learned about the control aspect of AR apps and games.

We decided last year to … Read More

31 Aug '16

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Our Newest Project: Markd — A Pinterest for People

About Our Newest Project, Markd

The Why: Markd was born, quite simply, out of a personal need. At Pepwuper, a big part of my job is seeking out talent who can help on our various projects, both internal and for clients. … Read More

01 May '14

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Article on Tut+: Surviving GDC: Tips for Game Conference Success

Brandon writes on on Tut+ Game Development on lessons learned from his experience attending GDC (Game Developers Conference).

My first GDC experience, in 2010, was terrifying. I had just started my studio the month before, and, as excited as … Read More

12 Feb '14

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How to Flappy Bird — A quick tutorial on how to make a flappy bird style prototype using Unity + PlayMaker in under 50 minutes

For students of our One Month Game School classes (Play! Make Your First Video Game in 4 Weeks from Scratch with Unity (no coding!))

You can play the game here: http://thebrandonwu.itch.io/how-to-flappy-bird

Watch Tutorial 01: Intro and Player Control

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16 Jul '13

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We’ve Joined REACTOR! A Game Accelerator Program in Seattle

We’ve been officially selected as one of the teams in the REACTOR program this season! REACTOR is Washington Interactive Network’s revolutionary new launch accelerator for interactive media. We’ve moved into the office space provided by the program, and met … Read More

28 Jan '13

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4-Week to Making Your First Game, No Coding!

Brandon is teaching a 4-week beginner class on making games on Skillshare, starting next month! We’ve worked with Skillshare in designing a course that’s easy to digest, and worked with Unity and Hutong Games in providing top students with awesome … Read More

08 Nov '12

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Single Player Mini-Games

We’ve gotten lots of feedback during PAX and one that really stood out was the desire to have a single player mode outside of the competitive multiplayer game.

So we started pumping out some single player goodies on the side while working on … Read More

06 Sep '12

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Photos from the PAX Show Floor (PAX Prime 2012, Seattle)

PAX! Last week was a big one – first time ever we showed a playable demo of My Giants to people outside of the team – better yet, we did it at PAX. With all the bugs and crashes and … Read More

31 Aug '12

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My Giants PAX 2012 Trailer

….And we’re off to PAX 2012.

See you there :)

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29 Aug '12

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Posters for PAX, Printed! :)

A nice local printing shop (Perfect Copy & Print) helped me got these nice posters printed quickly today. Awesome service – answered all my beginner questions about printing, sizing…etc. Nothing beats a nice local experience!

Without further ado, here are … Read More