Seattle Indies Expo

Blog Posts // Misc. // My Giants

What are you doing this Sunday? …….Nothing much?
 
Come down to DigiPen Institute of Technology Redmond campus in Seattle, Washington from 10am – 5pm for the Seattle Indies Expo
 

Protect your face when you play this video because that’s what it’s going to be all up in!

What’s the name of that amazing game at 0.45sec? 

July 25th, 2012

Time-lapse: Modeling the Shadow Giant – Part 1

Blog Posts // My Giants

My Giants – Shadow Timelapse 1 from Studio Pepwuper on Vimeo.

The third giant to appear in My Giants is of a different style… a ghostly, almost spiritual form of life. He might look a bit intimidating at first, but wait until you find out what he does in the game! :)

Patrick recorded the modeling of this character. This is part 1 (about 20 minutes long). Great How-to video if you are into character modeling.

July 4th, 2012

Unity3D + Kinect Awesomeness! – Seattle Unity3D User Group, June 2012

Blog Posts // Unity3D

Kinect changed the way we interact with technology and games. And Jeff Munson is doing wonderful work putting Unity3D and Kinect together to help the research on Autism.

Come join us in a demonstration of Unity working with Kinect, and learn more about Jeff’s project and non-gaming use of Unity3D!

Change the World with Unity3D!

Jeff Munson is a PhD and Research Assistant Professor of Psychiatry and Behavioral Sciences at University of Washington Autism Center

Time: Tuesday, June 26, 2012, 7:00 PM

Location: Smashing Ideas, Inc. 1601 2nd Avenue # 900, Seattle, WA

June 26th, 2012

Unity3D Asset Store Discussion (and Free Unity Pro Giveaway!) – Seattle Unity3D Usergroup

Blog Posts // Unity3D

Join 30+ Unity developers tomorrow night at the Unity3D Seattle Usergroup Meetup! We’ll be discussing plugins and the Unity Asset Store. It’s an open discussion and feel free to drop by and say hi!

Find More Out and Sign Up Here


Unity3D Asset Store Discussion (and Free Unity Pro Giveaway!)

Tuesday, May 22, 2012

7:00 PM to 9:00 PM

What’s more exciting than Unity? The Unity Asset Store! It is one of the most popular features of Unity, and this month we are having an open discussion on the asset store (as Dell suggested)

What’s even more exciting than the Unity Asset Store? Free Unity Pro Licenses! We’ve team up with Unity to bring our usergroup two free Unity Pro licenses at this month’s meetup.

So come out, have fun, and bring home a Pro license! :)

-Brandon

 

May 21st, 2012

Time-lapse: Modeling the Robot Giant Nick – Part 2

Blog Posts // My Giants

Link to Video: https://vimeo.com/39171387 (p.s. 26-minute version here (slower speed with more details.)

Part 2 of the video time-lapse for modeling the Robot Giant Nick! We are now onto his arms and torso. Leave a comment if you have any thought, and if you missed it, here is part 1 where we model his head and shoulders. Enjoy!

p.s. also check out the original concept art for the robot!

(background music by: mea http://jamendo.com/en/artist/mea)

March 28th, 2012

Time-lapse: Modeling the Robot Giant Nick – Part 1

Blog Posts // My Giants

(p.s. 40-minute version here (slower speed with more details.)

Giant nick wip 001

If you’ve seen our last video update, you might have noticed a familiar face… Yes, we’ve been borrowing Lerp from Unity Tutorial as our temporary robot giant until Nick is ready for show.

Well Nick is still a bit shy and not quite ready for prime time, but here we give you a sneak preview of our own Robot Giant, and how he’s being modeled in 3ds Max in the time-lapse video above, done by our lead artist Patrick!

p.s. also check out the original concept art for the robot!

Giant nick wip 002

(background music by: mea http://jamendo.com/en/artist/mea)

March 22nd, 2012

Robot Giant

Character Sketches – Manga Style

Blog Posts // My Giants

More character sketches! We want My Giants to be as character driven as possible, and we love to have them sketched! Here are some new images for you – same characters, slightly different style. Let us know your thoughts in the comments!

March 17th, 2012

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