Brandon Wu Founder
Previously at Sony and EA, Brandon is a self-taught game developer who loves design, music, and games. And he is annoyed when people think of video games as a lesser form of artistic expression. So he decided to start a game studio, working towards what he believes in – that just like films and music, games can be enjoyed by everyone. He’s also a bestselling author on Amazon and an avid violin player, and organizes the Seattle Unity3D Usergroup.
- Sony Corporation, Tokyo. Headquarters Strategy Division
- Electronic Arts. Maxis Studio Production Team (The Sims series)
- University of Southern California, MBA. Concentration: Entrepreneurship, Technology Commercialization
- University of California, Berkeley. BA in Economics
- Social Profiles: Google Plus - Twitter - Linkedin - Quora
Some of the other things he’s done:
- Bestselling Amazon Author – aced the GMAT within a month, and wrote/published a book about it. The book is now among the best selling GMAT books on Amazon and Kindle.
- Performed at Carnegie Hall in 2009, with celloist Yo-Yo Ma and conductor Daniel Harding in New York City with the Sony orchestra (he played violin) .
- Proposed at one of the world’s busiest intersections in Shibuya (Shibuya Crossing), with a picture of him and his wife on the TV display. (and did it without spending a dime.)
- Survived living in Japan for 2.5 years without speaking much Japanese.
Domagoj Baronica Lead Programmer
Domagoj loves computer graphics, multimedia and games. He believes that games can have a big inspirational impact on a person. He enjoys the creative process that goes into creating a game, something he couldn’t find anywhere else. Using programming tools and languages to assemble beautiful pieces of art, music and game mechanics into a circle of fun is what he aspires to do.
- Amphinicy Technologies, Senior Software Engineer
- University of Zagreb, Croatia, B. Sc. in Computer Engineering
- Developed the 3D morphing plugins for Blender and Lightwave
Patrick Haraguti Lead Artist
internationally recognized artist with 11 years of experience of CG film animation. After working on some of the top feature films and animations in Brazil, he decided to pursue his passion in game development in 2010 and became a technical artist.
• Award-winning artist on CGHub, CGChannel, and 3DTotal – biggest CG communities in the world
• Founded D-3 Studio, sole developer on Floof Attack (iPhone)
• 11 years at top Brazilian animation studios – Estudios Mega, Pixpost, Vagalume on feature films and animation.
Anthony Lewis Lead Designer
Previously fulfilling a Lead Design role at Sega, Codemaster, NaturalMotion, and several other UK developers, Anthony is fascinated by the craft of game design and is still in love with the notion that a small group of focused minds can create something that resonates the world over. Despite being in a design role for over 12 years, he still frequently has to explain to his family and friends, ‘what he actually does’ for a living.
- Leader Designer / Design Roles on over 16 shipped titles (console, mobile)
- Founded Pixeldough Studios

















